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Missions Overview

Mission 1 - Trouble Next Door 1 - Trouble Next Door

Mission 2 - Rescue 2 - Rescue

Mission 3 - Secrets 3 - Secrets

Mission 4 - Death by Duel
4 - Death by Duel

5 - Fishing Rights

6 - Recon

7 - Bismarck Hunts

Rewards from Battles

Flagship Modules

Save The Admiral Campaign


Lost Admiral Returns

Player's Manual - Missions



Battleships are lots of fun in Lost Admiral Returns.  Unlike most Battleship Games, you can maneuver these massive killing machines to dominate the battle ocean.  You can also enjoy the flavor of famous wwii battleship combat with your choice of famous ships such as the Yamato battleship, Battleship New Jersey, Battleship Texas, Battleship Missouri, or any other battleship that comes to mind.

"Recon" Mission #6

  Central Ops has heard persistent rumors of enemy activity in this area for some time.  Your orders are to scout out these activities and disrupt the enemy's plans before long term damage to our position in this region is done.

  Stealthily scout out the enemy operations in this area, collecting as much information on their plans as possible, while disrupting their formations.  We have connections with the natives in the area that will help us learn about enemy units present before they see us.  Use this knowledge to surgically ambush the enemy's units as you work into the core of these secretive areas.

  Warships with special teams of interpreters and scouts have been added to our forces, to lead the way in probing the areas of enemy activity.  These ships will be able to reveal nearby enemy ships (in those areas) by moving cautiously towards suspected enemy zones.

  If any enemy carriers are involved, our agents in the area will already be able to point out their location.  Use this information to avoid detection while probing the zones, and preserve your element of surprise by destroying the enemy in one round of combat where possible.  Wait till the last moment to enter the actual zone areas where possible, as the enemy is bound to have their own agents that will report the presence of our ships.

  The mission button and floating mission menu will describe how the reconnaissance is going.

 Our long term position in this entire region may be affected by these secret enemy operations.  It is vital that you collect as much information on the nefarious operations as possible and smash up their activities where possible.  The normal city conquest Victory Points you take during this mission will be adjusted by how well you fare in penetrating the enemy operations.  This adjustment is made to what would otherwise be your normal cumulative VP total for the game.

 For instance, if you fail to scout any of the involved zones, you will usually be credited only 60% or less of your actual VP total.  If you manage to collect about 80% of the information in these zones, you will receive credit for 100% of your VP total.  Succeed in extracting all of the information in these zones, and you will be credited 120% or more of your actual VP total.

Specific Tips on how to execute the mission start here:

  Use your "mission" ships with the native interpreters on them to scout the areas of enemy activity.  When in the vicinity of the mission zones, your special ships will be able to reveal enemy ships stationed in the area up to one hex away.  Submerged submarines will not be seen this way, as the local natives will not be aware of it's presence.

  Enemy ships stationed around their activity zones are usually under radio silence, and will not move to new locations unless they have been alerted to your presence in the area.  You might be able to ambush some of these enemy ships... sinking them in one combat round may prevent other nearby enemy ships from realizing you are there.

  In general, enemy ships stationed at zones will "wake up" when you end your turn in that zone.  Also, attacking a stationed ship without sinking it will usually sound the alarm to other nearby enemy ships.  When possible take the time to surgically remove as many ships stationed there before scouting the zone itself.

  Every movement phase that you end in a zone will let you accumulate one point of recon information there, up to the limit for that zone.  Your ship will have to survive combat to collect this information and report it back to Headquarters.

  Note that enemy ships stationed around a zone may or may not stick around after detecting your presence there.  So be careful not to wreak havoc with your other combat areas when these enemy ships sometimes boogie out of their assigned secret operation zones.

Questions?  Suggestions?  Email with your feedback, questions, and suggestions!

This manual is broken up into sections explaining how to play the game, how the program menus work, and other details of interest to players of Lost Admiral Returns.  Start at the top to find the different sections.

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