PLAYER'S
MANUAL - Missions
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Missions to help Save the Admiral!
"Rescue"
Urgent news from Central Command! Reports
have come in that several missing elite ships have been reported lost at
sea in your current battle zone. YOU must track down where these
ships were lost, and rescue any survivors.
Bring home our people! And do not leave them in enemy hands.
Command was able to muster up
some extra ships to help you out, but hardly
enough to make your job of winning this battle any easier while searching
for the missing people. In other words, you will
have fewer ships left to help win your own battle here on this map...
Search the zones until you
find the survivors. End your turn in the hex with the survivors, and
they will board your ship (assuming you have
room left to carry them). Then bring the survivors
back to one of your home cities (the cities
you started the game owning). If your ship is destroyed while
carrying the survivors, there is a chance that they will appear again in
the hex where your ship died... waiting to be rescued again.
Sometimes the survivors will
already have reached land, and you will have to move your ships
along the shore to find them. All ships can "see" inland one hex to
find and pick up survivors. Carriers can "see" and pickup survivors
on land up to three hexes away.
And in the worst cases, survivors will already
have been captured by the enemy and taken back to
prison camps in one of the enemy's home cities (i.e. starting city
owned by the enemy). You will need to smash through the defenders to
pickup up the survivors there.
There have been reports of
the enemy waiting in ambush near survivors in the hopes of ships
like yours coming along looking for people to rescue, so be careful!
The mission button and
floating mission menu will describe the number of missing command
officers and command crew. Buy your choice of ships to move to the
various zones to search for survivors in, but take note that
some ships can carry more survivors than others.
Specifically, fast PT boats, and Submarines can only pick up one crew
unit, Destroyers can pick up two, and all other ships can carry up to four
crew units.
Because this mission is so important to our navy's
morale, the normal city conquest Victory Points you
take during this mission will be adjusted by how well you find the
survivors. This adjustment is made to what would
otherwise be your normal cumulative VP total for the game.
For instance, if you fail to provide even one
survivor, you will usually be credited only 60% or
less of your actual VP total. If you manage to rescue about 80% of
the survivors, you will receive credit for 100% of your VP
total. Find and bring home all of the survivors, and you
will be credited 120% or more of your actual VP total.
In other words, failing to find the survivors will
severely lessen your score for this battle. Find most or all of the
survivors and your score for this battle
will not suffer. You also have the chance to earn a VP bonus on top of all the cities you actually
conquered.
The Real Reward is helping rebuild the Admiral's
reputation by pleasing central command and helping out the nearby troubled
region. Do a good job and you will earn
credits towards your own customized command fleet of special ships
and abilities abilities, AND improve the Lost
Admiral's political repute back home... eventually helping restore
him to full office and sanity.
So complete this mission as best you can to help
out the Lost Admiral, and be careful to still win the local fight for
cities because command central will not be pleased if you blow either job
(i.e. your mission rewards will be lessened if you lose the local battle
while getting those reinforcements delivered).
Specific Tips on how to execute the mission start here:
Use the Mini Map to see where various mission
zones are located. Zone hexes will be displayed as
orange on the Mini Map. Any Zone hex
that is in a city harbor hex will be shown as a small
orange "box" around the corresponding hex on
the Mini Map.
To learn more about various zones, use the
movement screen. Scroll the map (or use the Mini Map to quick-jump
to the area) and then hold your mouse pointer motionless for a moment over
the green dashed area of the zone. After a moment, a
"tool tip" with more information will pop up
describing this zone.
You can also use this same "tool tip" trick to
learn more about mission ships.
Mission ships are
displayed as normal ships on the movement screen, with a green flag flying
above them. This green flag indicates the special "mission" nature
of the ship. Move your mouse over the ship to get a "tool tip"
describing what the mission ship is carrying and or where it needs to
travel to next as part of the mission.
During "Rescue",
you will need to find, pickup, and return safely
home lost groups of command officers and command crew. You
can use any ship to find and pickup these crew, but smaller ships will not
be able to carry as many total groups of crew as larger ships.
Find the missing crew members by exploring
various zones on the map. These zones will have small question marks
on them when you have not yet explored the hex, and the "tool tip" for
that hex will give you more information on the zone, and any crew you have
found there. Missing crew, once located, look like small life
rafts floating on the water, or small camps on land.
Explore water zones
simply by moving into the zone with any ship. Explore land zones by
moving any ship next to the zone. For
unexplored land hexes deeper inland (i.e. not right next to water),
you will need to use Carriers, which can explore up to three hexes inland.
Zones located in enemy city harbors can be
explored by moving into the hex with your ships.
Pickup any crew you
find by ending the movement phase with ships in that hex, (or next to land
hexes) to pick them up. Your ship will have to survive combat with
any enemy ships located in the hex before getting to pickup crew.
Your ship that picks up the crew will become a "mission ship" with a green
flag over it, and a cargo consisting of the crew members picked up.
Once you have picked up missing crew members,
move the mission ship to carry them back to any of
your home cities that you still own. The moment you enter
that harbor hex, the crew will be considered rescued!
If per chance your mission ship carrying found
crew members is sunk en route to your home cities, the crew members will
usually appear in the hex where your ship was sunk, awaiting a new ship to
pick them up!
Note that special small
graphics will appear during movement in the hex of any of your
ships that are able to interact with the mission. If your ship can
do a mission action by ending it's turn in that hex, an
icon with a question mark in it will appear
to confirm that you are in the right hex. If you are in the right
hex, but too late, or your ship is already full, etc, an
icon with an "X" in it will appear, along
with a popup message explaining more. When you successfully complete
part of the mission during movement you will see a small
icon with an explanation mark in it (as
opposed to at the end of your movement phase + combat phase, which is not
seen onscreen).
Questions? Suggestions? Email
thurston@fogstone.com with your
feedback, questions, and suggestions!
This manual is broken up into sections explaining how to
play the game, how the program menus work, and other details of interest
to players of Lost Admiral Returns.
Please use the menu bar on the left to navigate the
manual.
If you have questions, please
visit our forum
and look for help there.
If you find an error or omission in this manual, please
email us at support@fogstone.com
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