During the historic Battle of the North Atlantic, submarine ambushes
against convoys were a deciding factor of much of the war. This LAR
battle recreates the out numbered escorts struggle to keep transports safe
against the submarine menace.
Play as the desperate convoy, or the ambushing
submarines during the Battle of the Atlantic during ww2 and wwi...
Red has a force of transports and a variety of escort warships
very near a clump of neutral cities ready to be claimed. Red has
some sub killing destroyers and PT boats, but not enough to fend off all
the submarines. Yellow has plenty of submarines and a small number
of surface raiders.
Victory is based on claiming
new cities and keeping your home city while attacking
the enemy home cities where possible. Protect transports by keeping a warship in
the same hex with the transport at all times. Move transports to new
un-owned cities to claim them for your side, increasing your victory
points.
Remember that transports are the key to holding cities in most
Lost Admiral Returns battles. Keep a transport in a city to keep
earning victory points for that city. If your transport leaves the
city or is sunk, the city will go un-owned. Win the battle by
earning more victory points than the enemy. The harder the
difficulty level you choose, the more VPs you will have to earn compared
to the enemy side.
"Wolfpack" has different warship distributions
and layouts for every battle, depending on the AI level you
challenge, and which side you play as (red or yellow). If you find
the current level too difficult, try a lower level. To win a Gold
patch, play against level 8 or higher, and win by as large a percent ratio
as you can. Post your scores online as either yellow or red and see
what kind of scores other people have achieved for the same level.
Specific hints on how to fight this ambush in "Battle for the
Atlantic" start here:
When playing as Red,
do not panic and keep those transports on course for nearby un-owned
cities. Kill as many submarines as possible, but expect heavy
casualties on both sides. Use the larger warships to protect
transports by staying close to them while the destroyers chase down the
menace.
When playing as Yellow, use your
greater firepower to quickly kill larger enemy escorts and any lone
transports. Try to outlast the destroyers by keeping the submarines
clumped together. Try distracting the enemy destroyers with your
surface ships. Keep an eye open for straggling enemy transports.
Instant Battles like this one can not be projected, so you will have to
fight out every turn of the battle, squeezing out
every victory point you can each turn. Be careful not to
let the enemy turn the tide of battle on the last few turns.
Questions? Suggestions? Email thurston@fogstone.com with your
feedback, questions, and suggestions!
This manual is broken up into sections explaining
how to play the game, how the program menus work, and
other details of interest to players of Lost Admiral
Returns. Start at the
top to find the
different sections.
If you have questions, please visit our forum and look for
help there.
If you find an error or omission in this manual,
please email us at
support@fogstone.com
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