The Save The Admiral Campaign is broken up into
Regions. Each region
contains a variety of states that need to be swayed to
support the Admiral.
Each state's Initials are
displayed over the state boundaries, along with
the cost in State points to undertake it's special
mission. Underneath the Initials will be a number
indicating it's "resistance" to being swayed, along with
a summary of any rewards being offered by the state.
Moving the mouse pointer over the state will show a bit
more information, including the specific map and mission
the state wants you (and the Admiral) to tackle.
If the state's resistance is particularly high,
usually 8+, it is considered to be
"swayed against" the Admiral. There will be
a Red X shape over the state's boundaries, and the State
initials will be displayed with -- marks next to them.
Swayed against states are a double dilemma, because not
only are their missions harder due to the high
resistance, but also winning the state's special battle
will only reduce the overall resistance of the state,
rather than make it's politicians vote for the Admiral.
Every time you
successfully finish a state's mission, the state
will usually be "swayed" to
support the Admiral. Swayed states are displayed
with a green circle over it's boundaries, and with ++
marks next to it's Initials. You win the rewards
for the state, AND the resistance of all adjacent
non-swayed states will be reduced by one. If you
can reduce a state's resistance to zero in this manor,
you will be awarded the state without having to fight
it's specific special mission.
If you lose a State's
special battle, you will be penalized somewhat on
the Region map, though you will still earn the normal
variety of useful points even for a lost battle, such as
bribe points, state points, etc. That specific
state's resistance will usually increase by 2 points,
and all adjacent non-swayed states will also increase 1
point in resistance. Remember that if a state's
resistance rises high enough, it will become "swayed
against" the Admiral, and be tougher to get turned
around and swayed for him.
At times, several states on the Region map may
offer a bounty for attempting
their mission next (before any other states).
These states will have ?? marks next to their initials,
and the bounty's worth can be seen in the same button
that surmises how many state and other points you have.
Successfully finishing a state's special battle while it
offers a bounty is especially good, because you will
lower the resistance of all nearby states by 2 points!
AND you will sway the state in one battle, even if it is
currently "swayed against" the Admiral.
The rewards offered by each state (and as bounties)
consist of a variety of different things:
- Flagship modules -
These are usually fairly high quality, containing
several letters to generate a variety of special
abilities on your flagship. Displayed simply as
the letters it is worth, such as "ABBC".
- Bonus State, Bribe,
Clout, or Perk points. Shown as "+6s" for
6 state points, etc. The initials are s=state,
b=bribe, c=clout, p=perk points.
- Special one-use ability
plays: Rein=Call for Reinforcements, spy=Spy on
the location of enemy ships, trait=cause mutinies
amongst enemy ships, and sabot=sabotage enemy ships to
prevent them from moving for one turn. Learn
more about these points on the
STA Battle page.
- Very special Region effects.
Specifically "Influence", which (when won) will reduce
the resistance of all states on the Region map as long
as they are next to at least one already swayed state.
Obviously, you should try to hold off on winning this
reward until you have already swayed several states on
the Region map.
Once you sway all the
states on the current Region, the Admiral's
improved condition will be reflected by the images
showing his mental and physical shape. You will
then move on to a new Region, and these regions will
steadily become more complex or tougher in terms of the
enough Regions, and you should be able to return the
Admiral back to helping his country, and his full former
You will also eventually be able to
see your progress online
compared to other players, both on a Region by Region
basis, and in an overall comparison based on how well
you have helped the Admiral over all time.
Learn more about the special battles each
state requires you to undertake next...
Questions? Suggestions? Email firstname.lastname@example.org with your
feedback, questions, and suggestions!
You can also visit our forum and talk
with other players about the STA campaigns.