Once you have chosen a state to try to sway, you
will enter the "Choose Battle Options" menu to start the
special state battle. Each battle will be uniquely
different, with it's own specified
battle map (pre-made or randomly made) and
special background mission
that you must successfully complete while also winning
the overall fight for VP points.
During state battles, the bottom center part of
the options menu will show a list of
various resistance aspects
for the battle. The higher the resistance of the
state on the Region map, the more specific obstacles you
will face in the battle. The minimum number of
resistance aspects will be equal to the higher of either
the state's current resistance level, or half of it's
original resistance level (before perhaps being reduced
by the swaying of states adjacent to it).
These resistance aspects
can take many forms:
- Lower than normal starting forces for you.
- Higher than normal starting forces for the enemy.
- A higher target "win percent" for you to reach to
win the normal fight for Victory Points.
- More numerous tasks for you to complete in the
special mission for that state.
- And a variety of special events that could happen
anytime in the battle, such as:
- Reinforcements for the enemy forces arriving
somewhere along the edges of the map.
- Spies revealing the location of some of your ships
to the enemy.
- Saboteurs causing some of your ships to not be
able to move for a turn.
- Traitors causing some of your ships to mutiny and
join the enemy.
Again, the number and severity of these
potential problems depends on how high the resistance
level of the state is.
Fortunately you can use bribe points to soften the
effects of these events. For every bribe
point you spend, one level of resistance will be
removed. You can often spend more bribe points
than the current resistance, which will have the effect
of making the mission easier than normal for you to win.
Effects of "over-bribing" can be:
- Higher than normal starting forces for you.
- Lower than normal starting forces for the enemy.
- A lower target "win percent" for you to reach in
the fight for VPs.
- Extra turns to use to complete the tasks for the
special mission in.
Learn more about the nature of the special mission
here. Also note that sometimes a
state will not have a specific mission they want done.
Instead they will want you to win by an even larger
percent than normal, often as much as 70% more
"over-win" percent points.
You can buy extra turns
to complete missions in using State and Bribe points.
This opportunity comes up on the last turn of a special
mission if you have not yet won the mission. So
you might want to keep a reserve of five State points
and or five Bribe points to use when you want a few more
turns for the mission.
In the next chapter, you can
learn more about specific strategies and
approaches to use on the Region map, and during special
battles.
Always keep in the back of your own mind that
these challenges are part of the
Admiral's mental "Naval Chess", so you can expect surprises and twists that
might not be seen in our everyday real word life...
Questions? Suggestions? Email thurston@fogstone.com with your
feedback, questions, and suggestions!
You can also visit our forum and talk
with other players about the STA campaigns.
|